Off-site requirements
Mod name | Notes |
---|---|
SKSE64 |
Mods requiring this file
Mod name | Notes |
---|---|
Archery Gameplay Overhaul SE - German Translation | |
Archery Gameplay Overhaul SE - Russian Translation | |
Archery Gameplay Overhaul SE - traduction francaise | Mod VO à installer en premier |
Archery Gameplay Overhaul SE Spanish | |
RaceMenu Preset - Altia | For the neat Bow animations. |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please don't host these files elsewhere without my permission. Just leave a link to this page. You don't have to ask for permission if you're not hosting any files.
File credits
Mattiewagg - Dangerous Spell Comments Removed
fadingsignal - Ring textures/meshes
fadingsignal - Ring textures/meshes
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Spanish
- Russian
- German
- French
Translations available on the Nexus
Language | Name |
---|---|
Russian | Archery Gameplay Overhaul SE - Russian Translation |
French | Archery Gameplay Overhaul SE - traduction francaise |
Other | Archery Gameplay Overhaul SE - Traditional Chinese Translation |
Spanish | Archery Gameplay Overhaul SE Spanish |
German | Archery Gameplay Overhaul SE - German Translation |
Version 1.3.2
- Fixed arrow enchantments not applying damage properly for fire, ice, shock
- Fixed 'Player Bleeds' option in MCM
- Fixed bleeding not applying properly on NPCs
Version 1.3.1
- Release version for SSE
- Fixed the bow string draw speed not matching weapon speed multiplier
- Fixed stamina drain effect continuing after swapping out of bow
Version 1.3
- Added new first person animations for bows
- Added MCM option to disable bleeding only on the player
- Fixed 3rd person sneaking animations with bow (idle, turning, movement), works with any custom sneaking animations
- Fixed weapon speed multiplier for drawing animations (weapon speed now affects draw speed)
- Fixed Ring of the Dragon not showing up on Dragon Priests
- Fixed bound arrows being added to inventory during arrow removal
- Fixed a bug with the bow_release animation where you could fire another arrow too quickly
- Fixed a bug with vanilla skyrim that makes the bow string not line up correctly when you have the Quick Shot perk
- Fixed rings not recasting enchantments on NPCs
- Fixed arrow enchantment FX not disappearing after ring is removed
- Fixed Rings being added to enemies when Enchanted Arrows was off in the MCM
- Changed MCM mod name from 'Archery Gameplay Overhaul' to 'AGO' (text was too big for the menu)
- Changed f1PArrowTiltUpAngle to 0.2 (from 0.8) to suit the new first person animations
- Changed the ring of the dragon sound fx to less loud sound
- Changed ring values from 500 to 250
- Removed the initial swirl from the arrow enchantment FX (still on quiver FX)
- Disabling MCM options for Bleeding / Arm Fatigue will remove any bleeding or fatigue effects currently on the player
Archery Gameplay Overhaul First Person Bug Video
Both straight donations and premium membership donations accepted
Like the rest of Earth’s population, I had a wonderful time with Skyrim when it released in 2011, and for hundreds of hours afterwards. Then one fateful Sunday I realised I’d spent six hours smithing weapons and mining for ore, and decided it was probably time to stop playing now.
It turns out I got off the train early: in the intervening years the modding community has gone from strength to strength, doing its best to keep The Elder Scrolls V looking like it was released last week. With Skyrim Special Edition’s arrival in 2016 those modders have a new and improved base game to work with, and the results are getting seriously close to the hyperbolic promises made in my YouTube sidebar. ‘PHOTOREALISTIC SKYRIM: INSANE MOD!’ they shout. And ‘ULTIMATE SKYRIM GRAPHICS 2017’. And ‘Justin Bieber FORGETS words to 'Despacito' LIVE’, although I’ll concede that’s not immediately pertinent here.
Curiosity got the better of me. Exactly how good can you make Skyrim look these days, using Special Edition as the new baseline and cherry-picking the finest community-made visual mods? achieved a frankly fearsome level of fidelity with the original version, but years have passed since then and graphics cards have gained multiple zeros on all their spec sheets. Is it possible to get Skyrim looking so realistic that it takes a second for your brain to distinguish it from reality?
The results of my own personal quest surprised me: not only did I get the game looking beautiful enough that I want to play it all over again, but those gorgeous graphics mods have fundamentally changed the way I play now.
Finding the right mods
Skyrim SE Mods
It's not all about the graphics. Here's our guide to the best Skyrim Special Edition mods. And if you're playing the original version, here's our guide to the best Skyrim mods.
There’s a particular alchemy to selecting a series of mods that work well together. Very often one mod will want to overwrite another’s files, or there’ll be some overlap between seemingly disparate mods (like a snow replacer and a water overhaul) which will end up cancelling each other out. I’ll throw my hands up at this point and admit I let YouTube’s sizable Skyrim mod content creator community do the hard work for me on this front. Taking the recommendations of , , , and others, I compiled a list of texture mods, weather mods, flora overhauls, water improvements, armours, and NPCs—in addition to essentials like the Static Mesh Improvement Mod—that looked believable, consistent with Skyrim’s world, and above all, beautiful.
Personal preference is the ultimate deciding factor in any mod list like this, but to make Skyrim SE look like my screenshots, these are the ones to use:
- Really high-quality, high-resolution and lore-friendly apparel for NPC and player alike.
- In all honesty the vanilla hairs were fine by me, but this hair overhaul is required by Diversity (see below).
- If you only install one mod, make it this. It squashes bugs and refines things you never noticed were broken or clunky before. It won’t make your game look better, but your experience will be much more polished.
- A water overhaul that improves everything from transparency effects to foam texture resolution and coloring. I like the watercolor version, but that’s just my preference.
- Fills the outdoors with wonderful grasses, mosses, ferns, bushes and flowers to frolic in. One of the most immediately transformative mods on the list.
- I tried out a few different weather mods, and nearly prevailed, but to my eye Vivid Weathers produces the more realistic lighting conditions in conjunction with the lighting mods below and my chosen ENB (more on that later).
- A lot of unused assets were found in Skyrim’s code after release, probably relics of content that Bethesda ran out of time to include. This mod puts it all back into your game, and is required by several other mods.
- Sprawling new four-hour expansion which… just kidding. It makes the trees bigger.
- Improves the textures of commonly found items and quest items.
- Turns the vanilla weapons into artisanal masterpieces. You can see the individual marks on each blade and the texture where it’s been hammered into shape. Incredible. Works well with Immersive Armors to make the game feel new (and look new in screenshots). Loreena mckennitt highwayman.
- Improves snow textures to higher-resolution images, simply.
- Like Forgotten Retex Project, this mod improves a lot of the incidental items used as set dressing throughout Skyrim—specifically, in this case, those found in dungeons and caves.
- Another hugely transformative mod, with enormous scope. Retextures much of the wild and several cities up to 4K. Use this as your base retexturing mod, upon which other more specific textures can be added.
- More lovely plant life to populate Skyrim’s once brown and barren tundras. It’s compatible with Verdant, but be careful which files you overwrite when installing. Load Verdant after this to get the best from both mods.
- An absolutely staggering piece of work which improves the 3D modelling of items and architecture throughout Skyrim.
- Diversity completely changes the appearance of every NPC in Skyrim. The end result is a slightly disconcerting uniform attractiveness, but if you’re sick of everyone you encounter looking like Danny Trejo this is the mod to fix it.
- It’s not an ENB, but more of a pre-ENB lighting mod which changes light values so that all lights look better after you apply an ENB. To be honest I’m not sure whether I have this working with the below mod or whether one is cancelling the other out, but I’m really pleased with the end result so I’m too scared to upset the apple cart.
- Removes all lights that don’t have sources, and modifies the values for the lights that do. That means it gets really dark outside at night and in unlit areas of dungeons. It also means, together with all the other mods in this list and my chosen ENB/Reshade, the lighting always looks believable.
- An incredibly clever mod that doesn’t overwrite any of your current textures but instead uses actual magic to make them look nicer in your game. Magic or .ini file values, at least.
Using the to install these mods and set their load order is basically essential. It’s theoretically possible to do it all manually, but in the time it would take you to modify the .ini files correctly and ensure the right files live in the right locations, you could have coded The Elder Scrolls VI from scratch. It also affords you the advantage of swapping particular mods in and out to observe their effects.
On to the installation.
Skyrim 3rd Person Archery
Choosing an ENB
Initially I was almost disheartened when I installed this giant list of mods, loaded my game, and found a familiar-looking Skyrim staring back at me. The textures were much improved, yes, and the landscapes populated by much more realistic plant life. But it didn’t look like a generational shift. It was still recognisable, and that was exactly what I wanted to avoid. Applying an ENBSeries preset, a popular community lighting mod available for games like Fallout, Skyrim, and Grand Theft Auto, would change all that in an instant.
You’ll hear it said a lot among the modding community, but there’s no more dramatic change you can enact on your game than applying an ENB to it. Therefore, my particular pick would be paramount. There are so many competing ‘photorealistic’ or ‘next-gen’ variants of Boris Vorontsov’s famous lighting mod that you could lose days watching those transitional wipe videos on Youtube demonstrating them all, but in the end I landed on one I was very happy with: the catchily named . While the majority of ENBs feature way too much contrast and bloom for my taste, this one works beautifully with Vivid Weather and my existing lighting mods. It produces dramatic but believable lighting conditions at any time of day, indoors or outdoors, and also exaggerates the depth-of-field and ambient occlusion effects for a more cinematic view.
Downsampling
At this point Skyrim started throwing out some really impressive imagery, so it was time to take things to the extreme. from will let you render games at resolutions far exceeding your monitor’s native output, and then ‘downsample’ the image so that it fits back on your screen. But you likely already know that, because you’re reading an article about making Skyrim look photorealistic. The question, really, is how much closer it can bring us towards that goal.
My monitor’s native resolution is a slightly unusual 2560 x 1600, so I used GeDoSaTo to render Skyrim at twice that: a retina-seducing 5120 x 3200. All those high-res texture replacements really come into their own at this resolution, and the confluence of ENB, mods, and resolution produced natural landscapes that approached photorealism, given the right framing.
It’s a frame rate killer, of course. My specs (GTX 1070, i7 2600K, 16GB RAM) were no match for that downsampled resolution and could only render the game at around 14fps. Attempting a 12K resolution resulted in a single-figure frame rate, which was frankly too unwieldy even for screenshot-hunting.
Making Skyrim playable again
My longstanding reservation with mod collections like this when I see them elsewhere is: yes, but is it actually playable? There’s fun to be had by being a photojournalist in Skyrim and scouting out the best locations for screenshots, but after you’ve spent all that effort imbuing all that beauty into the game, it’d be a shame if you didn’t actually play it.
I was able to pull it back to around 45 fps (I know, I know) by disabling downsampling and making use of . Simply put, it’s a handy tool that modifies your prefs.ini file and comes with new graphics presets which really boost performance. Using BethINI’s ‘ultra’ preset is much kinder to frame rates than the vanilla ‘ultra’ setting, without compromising any visible fidelity.
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Meaningful gameplay improvements
I was surprised by how far I could push Skyrim, which is another way of saying I was surprised by the sheer talent and enduring commitment of the modding community. What surprised me even more, though, was that the concessions I made on my photorealistic screenshot quest actually improved the gameplay experience, too.
Firstly: play without the HUD. Really. I disabled it just to take screenshots at first, and my inherent laziness meant that it stayed disabled while I played. I soon found that not having a bunch of quest markers, a crosshair, dialogue subtitles and health meters is, to use the Skyrim modder’s favourite word, a hugely immersive experience. Archery was suddenly satisfying again, and in the absence of a big quest arrow guiding me forth I engaged with the environments properly, looking for signposting cues and navigating using landmarks.
All my efforts to produce realistic lighting changed the way I played, too. Suddenly going out at night without a torch was a terrible idea (a mechanic I always loved about Dragon’s Dogma), and certain areas of caves and dungeons were simply pitch black unless I illuminated them. It meant I had to treat lighting like a game mechanic, like Skyrim had suddenly become a Thief game.
Having those little moments of revelation as I realised I had to play the game differently was a wonderful thing. It’s inspired me to go through Skyrim all over again, which is what I always secretly hoped the right collection of mods would do. And now as I do it, I’ll perpetually be on the lookout for killer screenshots.
Off-site requirements
Mod name | Notes |
---|---|
SKSE |
Mods requiring this file
Mod name | Notes |
---|---|
Archery Gameplay Overhaul - German Translation | |
Archery Gameplay Overhaul - Russian translation | |
Archery Gameplay Overhaul - traduction francaise | mod VO à installer en premier |
Archery Gameplay Overhaul Spanish |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Please don't host these files elsewhere without my permission. Just leave a link to this page. You don't have to ask for permission if you're not hosting any files.
Skyrim Bow Aiming Is Off
File credits
Mattiewagg - Dangerous Spell Comments Removed
LogicDragon - Skyrim - Enhanced Camera INI
fadingsignal - Ring textures/meshes
LogicDragon - Skyrim - Enhanced Camera INI
fadingsignal - Ring textures/meshes
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Turkish
- Spanish
- Russian
- German
- French
Translations available on the Nexus
Language | Name |
---|---|
Russian | Archery Gameplay Overhaul - Russian translation |
French | Archery Gameplay Overhaul - traduction francaise |
Spanish | Archery Gameplay Overhaul Spanish |
German | Archery Gameplay Overhaul - German Translation |
Turkish | Archery Gameplay Overhaul TURKCE |
Version 1.3.2
- Fixed arrow enchantments not applying damage properly for fire, ice, shock
- Fixed 'Player Bleeds' option in MCM
- Fixed bleeding not applying properly on NPCs
Version 1.3.1
- Fixed the bow string draw speed not matching weapon speed multiplier
- Fixed stamina drain effect continuing after swapping out of bow
Version 1.3
- Added new first person animations for bows
- Added MCM option to disable bleeding only on the player
- Fixed 3rd person sneaking animations with bow (idle, turning, movement), works with any custom sneaking animations
- Fixed weapon speed multiplier for drawing animations (weapon speed now affects draw speed)
- Fixed Ring of the Dragon not showing up on Dragon Priests
- Fixed bound arrows being added to inventory during arrow removal
- Fixed a bug with the bow_release animation where you could fire another arrow too quickly
- Fixed a bug with vanilla skyrim that makes the bow string not line up correctly when you have the Quick Shot perk
- Fixed rings not recasting enchantments on NPCs
- Fixed arrow enchantment FX not disappearing after ring is removed
- Fixed Rings being added to enemies when Enchanted Arrows was off in the MCM
- Changed MCM mod name from 'Archery Gameplay Overhaul' to 'AGO' (text was too big for the menu)
- Changed f1PArrowTiltUpAngle to 0.2 (from 0.8) to suit the new first person animations
- Changed the ring of the dragon sound fx to less loud sound
- Changed ring values from 500 to 250
- Removed the initial swirl from the arrow enchantment FX (still on quiver FX)
- Disabling MCM options for Bleeding / Arm Fatigue will remove any bleeding or fatigue effects currently on the player
Version 1.2
- - Fixed a bug making arm strain occur on crossbows
- Arm Strain Stamina drain spell message removed
- Fixed a papyrus warning about missing property in the MCM
- Changed spells to silent, was affecting detection
- Fixed 1st person sneak draw & release
- Fixed pauldron for drawlight and sneaking drawn/drawlight animations
- Ring of the Dragon only spawns on dragon priests now (was spawning on cultists)
- Fixed texture mipmaps for enchanted arrow fx
- Changed weapequip.hkx to the Update.bsa version, wasn't using updated
- RemoveProjectiles spell is removed for good when you choose the MCM hotkey option and say yes to removing the spell, was re-adding on game load
- - Fixed a bug making arm strain occur on crossbows
Version 1.1
- - Fixed bow camera transition when another weapon was already equipped
- Fixed first person release animation, the arrow was releasing too late
- Fixed first person draw animation, the camera was moving up/down after the draw was complete
- Removed Pre-Eagle Eye and Pre-Steady Hand perks
- Reduced blue tint on bow zoom
- Bow Zoom FX now have Enable/Disable option in MCM
- New ring meshes + textures by fadingsignal
- - Fixed bow camera transition when another weapon was already equipped
Version 1.0
Both straight donations and premium membership donations accepted
Here is a video showing the problem.
For some reason the first person mode is really messed up, aiming a bow in third person is also quite strange.I have tried a few first person enhancement mods and in the end disabled them all, I also installed the XP32 mod, but the problem still persists even after disabling all those mods.
Here is a list of mods that are installed through the Nexus Mod Manager.
I have used these mods in the past on different Skyrim copies with no problems.
aytimothy11.8k1212 gold badges6262 silver badges112112 bronze badges
underdustedunderdusted
5 Answers
I had the exact same problem. To add onto what akselmo said, it is indeed Immersive First Person View which causes the trouble. The problem is that you failed one simple but crucial step before uninstalling - making sure you were not in first person view. The fix is simple: load up the save with IFPV then switch to third person view and save and quit, then remove IFPV. That's it. It even says to do this on the nexus page, something which I also initially missed: http://www.nexusmods.com/skyrim/mods/49036/
Lesson learned: read a mod's uninstall guide before uninstalling because weird things could arise.
Alpha ChaosAlpha Chaos
Quoting from the Nexus Page:
After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ..)
Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. Make sure you are not using Joy of perspective skeleton. Make sure you were not in my mod's first person view on that save game when you uninstalled.
So you might want to check for that .dll file
MBraedley13.4k1717 gold badges8888 silver badges140140 bronze badges
AnonymousAnonymous
Uninstall all mods and clear out all mod .esps from your Skyrim data folder. If the problem persists, and you are playing through steam, verify the integrity of the game cache.
AkarevaarAkarevaar
If you have had Immersive First person activated, make sure you have pressed the 'reset defaults (show head)' in the SkyUI Mod Configuration settings.
I am not sure about the Joy of Perspective mod but if it has an uninstall button (some mods have these) in the same SkyUI Mod Config settings, press that first before uninstalling the mod completely.
So you may need to reactivate the mod, reset the mods settings to default/press the uninstall button, enable the normal first person view or third person view before saving and then quit the game and uninstall the mod.
Also make sure that even if it's deactivated in Nexus Mods list, it could still be active in the mod list. There could also be a SKSE script that you have to delete.
AkselmoAkselmo
The fix is a pretty simple one: You want to go to the save with IFPV, go to third person then save and quit, (MAKE SURE YOU SAVE OR IT WON'T WORK) And there you go.. Simple as that!
Lesson Learned, Always, ALWAYS, Do what the mod uninstalling process says
Jai AlgieJai Algie
Not the answer you're looking for? Browse other questions tagged the-elder-scrolls-5-skyrimpc or ask your own question.
Star Wars fans got their geek on with May 4th celebrations, but that also meant it was a ripe opportunity for modder DeeperThought to release a brand new version of his Dark Forces mod for Duke Nukem 3D. Duke Forces is a Star Wars-themed total conversion that gives Duke and company a graphical and gameplay overhaul to mimic the classic first-person shooter. Version 2.10 is mostly a cosmetic update with a few bug fixes and balance tweaks.
Duke Forces works with all Duke Nukem 3D levels, and automatically converts everything from the weapons, enemies, textures, sprites, and music. The new version adds improved sprites (including Star Wars-themed babe sprites to replace strippers), upscaled sprites for most enemies, and a few more minor graphical improvements and gameplay tweaks.
Don’t worry, Duke still retains his one-liners, so it’s not entirely devoid of the badass himself. Head on over to ModDB to grab the files.
Thanks, DSOGaming.
Writer/Artist/Gamer from the Great White North. I try not to be boring.
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